MVNT Blog
Dance intelligence notes for creators, teams, and studios.
Guides, use cases, and stories from the music-to-dance workflow behind mvntSTUDIO.
AWS를 활용한 MVNT의 댄스 생성 AI 인프라 구축기
MVNT가 AWS 기반으로 댄스 생성 AI 인프라를 구축한 과정. S3, SQS, Lambda, SageMaker, DynamoDB, Aurora로 데이터 파이프라인과 글로벌 추론 서빙 아키텍처를 설계한 사례를 소개합니다.
Archive
Latest stories
6 stories
How Dance-Gen AI Reshapes Entertainment
From Michael Jackson to BTS, dance has always been music's strongest companion. Super Bowl stages, Coachella, Olympics openings — the moments that defined pop culture weren't just songs. Artists perform, audiences follow, the energy spreads.
MVNT Launches mvntSTUDIO, Bringing a Software Layer to Dance for the First Time
The web-based creator tool uses MVNT’s Dance Intelligence platform to generate music-conditioned choreography for game studios, choreographers, and virtual entertainment teams.
MVNT Secures MegaGrant from Epic Games
We are excited to share that MVNT has been selected as a recipient of the Epic MegaGrant, part of Epic Games' $100 million fund supporting innovative projects within the Unreal Engine ecosystem.
Partnering with Epic Games Korea
Epic Games Korea has partnered with MVNT, the Seoul-based AI infrastructure company building dance generation models for 3D animation, to bring AI-generated choreography into the Unreal Engine ecosystem. The collaboration will run as a co-R&D engagement focused on MVNT's flagship tool, MVNT Studio.
Partnering with ZEPETO (Naver Z)
Startup MVNT to sell dance moves for avatars on Zepeto; SM, YG, JYP vow to comply with upcoming choreography copyright laws
MVNT, Building 'Dance IP' Infrastructure for Games, Raises Seed Round
MVNT, a Seoul-based startup developing AI tools and licensing infrastructure for 3D dance animation, has raised a seed round from Mashup Ventures, the company announced Wednesday. The size of the round was not disclosed. Mashup Ventures, an early-stage Korean firm, has previously backed home-design platform Bucket Place (operator of Ohou) and travel-booking app MyRealTrip.








